All posts by Nicholas Duggan FRGS Cgeog (GIS)

Arc GISPro Orth Imagery

Using Ortho Imagery (Digital Aerial) in ArcGIS Pro

The new version of Esri’s ArcGIS Pro software offers the capability to use stereo imagery, something of great use to those looking to digitize and use 3D vector data. To this end, I thought I would try bringing in some stereo aerial data to see how the process works within ArcGIS Pro. Vague Knowledge At...

The Gamification of the Geospatial Industry

Why Is It Important? With huge, sprawling maps and realistic cities now appearing in our video games, it begs the question as to how these amazing cities render so quickly, yet we geospatial experts still sit waiting for 10 minutes for our software to open. For example, the notorious Grand Theft Auto: San Andreas (pictured...

Charles Kennelly

An Interview with Charles Kennelly – CTO Esri UK

Charles Kennelly became CTO of Esri UK in 2008, and, unlike many people in similar positions, he takes time to listen to “the little man.” I fondly remember giving a talk at FOSS4G UK a few years back and seeing Charles there front and center in the audience. After I finished he immediately told me...

GEO Business 2018: “Geocoolness” in the London Heat

Trends in geomatics tech and spatial IT at the UK’s premier annual geo conference and exhibition Editor’s Note: GEO Business is an annual conference held annually in London. xyHt’s Europe editor, Nick Duggan has been attending each year, chronicling trends in the geo industry. The event is growing into one of the premier geo events...

OS 3D GIS Urban Canyon GNSS

Improving GNSS in the Urban Canyon

To prepare you for the this blog post, I wish to point out that I am a geospatial expert and can hold my own around the ins and outs of survey, so going to an event at the Ordnance Survey on “3D mapping for the improvement of GNSS in urban areas” was an eye-opener. You...

NDU London Test

Esri CityEngine: What Is It?

These past few weeks I’ve been trying to do some clever augmented reality stuff with Unity involving putting an object on the floor and ensuring it doesn’t wobble when you walk around it. (Yay for SLAM in mobile devices.) Although in software like Unreal and Unity you can download or buy models, what do you...